aMSN Forums
May 25, 2013, 12:57:50 pm *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: New forum for aMSN !!
 
   Home   Help Search Login Register  
Pages: [1]
  Print  
Author Topic: Games problem  (Read 1997 times)
Fenix-TX
Super Power User
**
Offline Offline

Posts: 660


View Profile
« on: August 30, 2008, 02:05:20 pm »

When i try to play Tic Tac Toe, i have this bug:

Code:

can not find channel named "0"
    while executing
"puts -nonewline $sock $data"
    (procedure "dequeueOutBuffer" line 29)
    invoked from within
"dequeueOutBuffer $sid"
    (procedure "enqueueOutBuffer" line 6)
    invoked from within
"enqueueOutBuffer $sid $pkg"
    (procedure "::MSNGames::SendLast" line 8)
    invoked from within
"::MSNGames::SendLast $sid [::MSNGames::buildACK $sid $cTotalDataSize $cId $cAckId 1]"
    (procedure "::MSNP2P::ReadData" line 548)
    invoked from within
"::MSNP2P::ReadData $p2pmessage $chatid"
    (procedure "::SB::Snit_methodhandleMSG" line 230)
    invoked from within
"$self handleMSG $command $message"
    ("MSG" arm line 2)
    invoked from within
"switch -- [lindex $command 0] {
MSG {
$self handleMSG $command $message
}
BYE -
JOI -
IRO {
cmsn_update_users $self $com..."
    (procedure "::SB::Snit_methodhandleCommand" line 26)
    invoked from within
"$options(-name) handleCommand $command $payload"
    (procedure "::Connection::Snit_methodreceivedData" line 111)
    invoked from within
"::MSN::SB15 receivedData"
Logged
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC Valid XHTML 1.0! Valid CSS!