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Author Topic: chat_top_pixmap & cwtopback problems  (Read 3318 times)
dyzzi
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« on: May 10, 2008, 08:20:06 am »

OOOOOk so basically i've found myself at another BS troublesome little bump in the road that seems to share no logic whatsoever.

i've been trying to spice up a skin i've been playing around with by seeing what i can do to flare up the chat window a little more than having it feel flat.

BUT i've encountered a problem with the chat_top_pixmap

that son of a bitch is set to 1 (ONE) ( O   N   E  )

NOT  0  (ZERO) ( Z E R O )

i have created a PIXMAP in the .PNG format named "cwtopback"

CWTOPBACK !!!!!!!!!!!!$123bv3rgfsjdfhjksfhgagafg   these bugs make me so mad when they make no SENSE!!!!


everything is placed in the PROPER directories and set to the proper settings so far that i know of

i know this because i used the MIDNIGHT skin as a reference for this addition, which HAS A cwtopback that WORKS on the LATEST SVN

now i'm also trying to use MINE on the LATEST SVN  (v.98b revision 9819) ... or close enough to it i guess

AND STILL.... NOTHING WORKS!!!!!!!

nothing appears. i'm angry at this.

PLEASE HELP!!!!!!!1111


works for midnight, not for me... is that just how it goes? i guess so. lol
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dyzzi
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« Reply #1 on: May 12, 2008, 11:22:06 pm »

so apparently when i switch my dark matter settings.xml file with the midnight skin's settings.xml file just to see what would happen... the cwtopback.png file doesn't show up on the midnight skin after swapping the .xml files.

so CLEARLY the problem lies within dark matter's settings.xml file....

the worst part about it though is that i CANNOT figure out WHAT in the world is causing it.

i've compared gnome's .xml code (working cwtopback.png) to dark matter's .xml and i CANNOT FOR THE LIFE OF ME SEE WHAT THE PROBLEM IS!

i've tweaked around and modified certain things direct and indirect to that specific problem and i still have found NO REASON whatsoever that would cause this problem.


here:
http://www.savefile.com/files/1554058

if ANYONE could diagnose this problem within this .xml file here PLEASE let me know on the forums what the solution is... i'm absolutely fed up with this toying around... i figure bigger numbers = faster results.

i'll be sure to thank you in the credits.

thank you.
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kakaroto
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« Reply #2 on: May 13, 2008, 12:18:59 am »

Hi,
did you try to diff the settings.xml files to see where are the differences ? I tried looking at it and there's just the chat_top_pixmap setting needed to enable it, and it's already enabled to 1.. you use chat_top_resize to scale, maybe try tiled instead.. I don't really know, the xml tags all seem good...
try loading your skin, then open amsn's console (ctrl-shift-C from the main window) then type this :
Code:
::skin::getKey chat_top_pixmap

there's also a topbarpadx and topbarpady options that you might need if you are to scale that image... (same meaning as for a button background)
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KaKaRoTo
dyzzi
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« Reply #3 on: May 17, 2008, 03:55:21 am »

well i figured it out.

the solution is that basically within the settings.xml file, if you have any of your <topbarbg> tags (this includes any user status specific background) set to #000000 (which is jet black) it will override all transparency from the bar itself and paint right over top the cwtopback.png file.

so in order to actually USE the cwtopback.png file you MUST SET YOUR <topbarbg> TAGS TO #FFFFFF (which is PURE WHITE) because it acts as a canvas and does not abstract your cwtopbar.png with any translucent color.

it acts fairly odd in that way... the topbarbg itself prioritizes over the cwtopback.png but only as transparency via brightness levels... and colors seem to blend to form other colors.

bug report? lol, might want to look into that dev team. Cheesy
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kakaroto
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« Reply #4 on: May 17, 2008, 05:57:11 am »

well, no, the topbarbg is the color you want to colorize the image, we do a Colorize on the cwtopback.png, so if you colorize it white, it might happen, I'm not a graphics artist so I don't know much about these, but I think it would make sense.
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KaKaRoTo
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